How does your character carry themselves? Are they a fiery leader or loyal follower? Will they snap under pressure or lead armies to victory against all odds? VALOR and VIGOR are a measure of charisma, character and leadership.
The Ordhren Forgemaster Apprentice can Forge Equipment, lead teams of Ardor Corps, and convert Char Ingots and battlefield scrap into increasingly better units and weapons.
As the Ordhren Onslaught continues to push towards Thon, it is the Forgemasters that supply, equip and fortify the Fireborn and the countless smelting zones across the Warfront called Ghraves.
Forgemasters of the highest Divisions can Forge Core-Encrypted Plate, Siege Weapons and even Armada Capital ships.
Opposite the Forgemaster stands the Thonian Syndic, Masters of the Acquiry; the inter-Starlight communications and financial network.
Syndics deal entirely in Thonian Rays; the currency of the Alliance. They may exchange Rays for Intel, used to purchase in-mission advantages ranging from undercover agents to pre-mission preparation.
Syndic's employ heavily modified Manakin to protect their interests near and far. As a Syndic rises through the ranks of the Syndicate House, they may employ increasingly better agents and allies.
Should a world disobey the Alliance, it falls to the Arbiters and Syndics to enforce order. A Syndic of the highest Echelon may impose Sanctions; massive defensive Titans capable of crushing a Capital ship’s bridge in its hand. Only in the direst circumstances are Sanctions employed, but with the increasing stress on the Warfront and their allies, Sanctions are in demand now more than ever.
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