What is won when HONOR is lost?
CHRONICLES of HONOR is our 3rd-Person open-world rogue-like for PC available in EARLY ACCESS.
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GAMEPLAY
Basic Gameplay Loop: Level up your abilities with scrolls. Power Relays for fast travel and to unlock new items. Defeat your enemies. If you are critically damaged, not all is lost - unlocked items will persist each run.
Samples of different character builds; (Below) In this vid we showcase just some of the 'pure' build options available to players.
MOBILITY
0-25s - With a focus on dodge, increased stun duration and agility, the STRIKE GUARDIAN build is built for speed.
25s-1:04 With a focus on Stealth - the BEOWULF must have a good sense of target priority to take out enemy detectors first. After that, its cake. Keep a close eye on your energy reserve, once depleted, the cloak will disable.
SURVIVABILITY
1:04 - 1:30 If Tanking is what you prefer, the SUR Titan build is durable and packs a punch. Equipped with Titan Hammer and Razer Plated shield, the Titan can shrug off lethal damage with ease.
KILLING POWER
1:30 - If you prefer to one-shot enemies with a shotgun or spray down hordes with rail fire, the SUNFURY is the atypical glass cannon.
These are just a small sample of the countless builds and playstyles supported by our thousands-deep skill and customization items.
MOBILITY
0-25s - With a focus on dodge, increased stun duration and agility, the STRIKE GUARDIAN build is built for speed.
25s-1:04 With a focus on Stealth - the BEOWULF must have a good sense of target priority to take out enemy detectors first. After that, its cake. Keep a close eye on your energy reserve, once depleted, the cloak will disable.
SURVIVABILITY
1:04 - 1:30 If Tanking is what you prefer, the SUR Titan build is durable and packs a punch. Equipped with Titan Hammer and Razer Plated shield, the Titan can shrug off lethal damage with ease.
KILLING POWER
1:30 - If you prefer to one-shot enemies with a shotgun or spray down hordes with rail fire, the SUNFURY is the atypical glass cannon.
These are just a small sample of the countless builds and playstyles supported by our thousands-deep skill and customization items.
Progress Update - 2020 - EARLY ACCESS
- We are available on Steam Early Access now (4/12/2020) - Get it! appid: 1271420
Progress Update - 2020
- The game is progressable from start to finish.
- Bug fixing and tuning of items and enemies.
- We were admitted to GDC in San Francisco in March! This will be the first time the game is playable in the public and we will be releasing a Early Access version shortly after, around April or May.
- We will be releasing on Console and PC soon after - shooting for $24.99, please support us!
Progress Update - 2019
- 2019 was a busy year and we were wholly focused on finishing the game. We had several new contractors come help out to really make this game all it could be from props, to design to environment art.
- In March we switched to a new server to cover the growing team and project size.
- New UI, Inventory, NPC interacts.
- Mid-summer we decided to CUT the entirety of the CORATH level. It will likely return in future DLC.
- We finished the buglist just before New Years, as well as applying to show at GDC through Microsoft. Fingers crossed!
Pre-production Progress Update - 9/17/2018
- ALPHA! We have hit our ALPHA milestone - the game is playable from start to finish and all major mechanics are in and functioning.
- Friendly AI / drones and drone controller added
- FPD 'Store' added.
Pre-production Progress Update - 8/15/2018
- Mogis added. Mogis is a COMBINE ROGUE and NPC in the game that gives the player some critical info and items.
- Game loop complete
- Forge Revision
Pre-production Progress Update - 7/15/2018
- Hub overhaul
- Cinematics first pass
Pre-production Progress Update - 6/15/2018
- Kalan buildings, props and explosives!
- Damage FX to HUD
Pre-production Progress Update - 5/15/2018
- Item saving and general save system has been implemented at first pass.
Pre-production Progress Update - 4/15/2018
- Testing some paragon assets, but ultimately removed.
Pre-production Progress Update - 3/15/2018
- First pass melee enemies, Thrall, Fireborn and Maintainer
- Vindicator Component added - player will be able to purchase and equip upgrades for the Vindicator ADU.
Pre-production Pre-production Progress Update - 2/15/2018
- Additional Sounds
- Tons of loot, customization, items and goods.
Pre-production Progress Update - 1/15/2018
- Streaming and Optimizations
- Audio pass
Pre-production Progress Update - 12/8/2017
- Starlight Osenra has been blocked out at first pass but has been cut from the game.
Pre-production Progress Update - 11/16/2017
- 4.18 update
- GDC Demo due in just over a week, 12/1.
- Corath Game Loop
- Hacking Sublevel
Pre-production Progress Update - 10/8/2017
- Corath Test Map
- Hub Revised
- Customization Screen 3D model
Pre-production Progress Update - 9/8/2017
- Cleanup
- Builds and bug fixing.
Pre-production Progress Update - 8/8/2017
- Additional Gun models, weapons
- Cleanup
Pre-production Progress Update - 7/8/2017
- Vacation!
- Boss Apostle Arkain Arena First Pass
- Bunker/Leyote Loot (Leviathans)
Pre-production Progress Update - 6/8/2017
- Null Grid Node (NGN) Turret
- Friendly Manakin Tier 3 'ATOL'
- Core Keeper, NPC Aliv, also Playable Core Keeper Class
- Equipment and Armor added
Pre-production Progress Update - 5/8/2017
- Boss to Forge Cave
- Cleanup
- Corsair
- Fireborn Playable
- Drop Cover
- Container Cannon
- Overhauler
Pre-production Progress Update - 4/8/2017
- Bunker Hatch
- Crane, Crane Hatch
- Weapons
- DRX Drone attack
Pre-production Progress Update - 3/8/2017
- Enemy tuning
- Cleanup
- Mauler Pilotable
- Frigate
- Relay Loading and Battery
- ADU-Vindicator
- Synthframe enemy
- Stun/Dash Anims and Skill setup
Pre-production Progress Update - 2/8/2017
- 4.15.1 Update
- Collision settings on projectiles
- Cave Interior and Forge Demo
Pre-production Progress Update - 1/8/2017
- GORE Suspension, Weapons, Driveable
- Scrybe
- Grid BP
Pre-production Progress Update - 12/18/2016
- Sunfury High-Striker Enemy
- Erebus
- Trawler Shields and Drone Spawner
- Virtuous
- Testing VR Hand Settings
Pre-production Progress Update - 11/8/2016
- GORE Model
- Sons Buildings
- Enemy Drones (Combine) De-rez on Death.
- AMA - Armored Manakin Assault
Pre-production Progress Update - 10/8/2016
- Mauler Interior
- Flying/Pilotable Strikeship
- Sidewinder
- Testing FPS Camera
Pre-production Progress Update - 9/8/2016
Vertical Slice for San Diego Demo is 9/29.
- Gear slots are all active, Shields and Health are working. (Scroll, Char Ingot work in progress).
- All models are now rigged.
- Main character has the start of her skills.
- Enemies are working, can be damaged.
- Test maps for character, AI, and movement set up.
- Unique armors with stat boosts wip.
- Building BP's
- Still need to make a test Sequence with Havok
- Get ADU anim-set and behavior completed for spawn, shoot, melee.
Pre-production Progress Update - 4/19/2016
- Forward Progress. April has been extremely productive.
- Ardor, DRX, ADU, MK and others are textured and in-game.
- First Pass connecting/Loading all of the crit path areas is DONE.
- New Animators are coming.
- First Pass layout for the VAULT is DONE.
- MUSIC Added to all levels.
- Concepts for Leviathans first-pass.
- Added blockout scale for the Defrag Driver.
- Basic Shoot and Lance Weapon.
Pre-production Progress Update - 3/9/2016
- Devkits arrived last night.
- Mission Briefs have begun.
- DRX walkcycle completed today.
Pre-production Progress Update - 3/2/2016
- Perforce up and running.
- Publisher Documentation Completed.
- Financials Completed.
Pre-production Progress Update - 2/20/2016
- First Class, Honor Guard in-game, textured and functioning with the Item System.
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