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What is won when HONOR is lost?
CHRONICLES of HONOR is our 3rd-Person open-world rogue-like for PC available in EARLY ACCESS. 
GET HONOR NOW

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GAMEPLAY

Basic Gameplay Loop: Level up your abilities with scrolls. Power Relays for fast travel and to unlock new items. Defeat your enemies. If you are critically damaged, not all is lost - unlocked items will persist each run. 
Samples of different character builds; (Below) In this vid we showcase just some of the 'pure' build options available to players.

MOBILITY
0-25s - With a focus on dodge, increased stun duration and agility, the STRIKE GUARDIAN build is built for speed.
25s-
1:04 With a focus on Stealth - the BEOWULF must have a good sense of target priority to take out enemy detectors first. After that, its cake. Keep a close eye on your energy reserve, once depleted, the cloak will disable.

SURVIVABILITY

1:04 - 1:30 If Tanking is what you prefer, the SUR Titan build is durable and packs a punch. Equipped with Titan Hammer and Razer Plated shield, the Titan can shrug off lethal damage with ease.

KILLING POWER

1:30 - If you prefer to one-shot enemies with a shotgun or spray down hordes with rail fire, the SUNFURY is the atypical glass cannon.

These are just a small sample of the countless builds and playstyles supported by our thousands-deep skill and customization items.

​​​​​Progress Update - 2020 - EARLY ACCESS

  • We are available on Steam Early Access now (4/12/2020) - Get it! appid: 1271420

​​​​Progress Update - 2020

  • The game is progressable from start to finish.
  • Bug fixing and tuning of items and enemies.
  • We were admitted to GDC in San Francisco in March! This will be the first time the game is playable in the public and we will be releasing a Early Access version shortly after, around April or May.
  • We will be releasing on Console and PC soon after - shooting for $24.99, please support us!

​​​Progress Update - 2019

  • 2019 was a busy year and we were wholly focused on finishing the game. We had several new contractors come help out to really make this game all it could be from props, to design to environment art.
  • In March we switched to a new server to cover the growing team and project size.
  • New UI, Inventory, NPC interacts.
  • Mid-summer we decided to CUT the entirety of the CORATH level. It will likely return in future DLC. 
  • We finished the buglist just before New Years, as well as applying to show at GDC through Microsoft. Fingers crossed! 

Pre-production ​​​Progress Update - 9/17/2018

  • ALPHA! We have hit our ALPHA milestone - the game is playable from start to finish and all major mechanics are in and functioning.
  • Friendly AI / drones and drone controller added
  • FPD 'Store' added.

Pre-production ​​​​​Progress Update - 8/15/2018

  • Mogis added. Mogis is a COMBINE ROGUE and NPC in the game that gives the player some critical info and items.
  • Game loop complete
  • Forge Revision

Pre-production ​​​​​Progress Update - 7/15/2018

  • Hub overhaul
  • Cinematics first pass

Pre-production ​​​​​Progress Update - 6/15/2018

  • Kalan buildings, props and explosives!
  • Damage FX to HUD

Pre-production ​​​​Progress Update - 5/15/2018

  • Item saving and general save system has been implemented at first pass.

Pre-production ​​​​​Progress Update - 4/15/2018

  • Testing some paragon assets, but ultimately removed.

Pre-production ​​​​​Progress Update - 3/15/2018

  • First pass melee enemies, Thrall, Fireborn and Maintainer
  • Vindicator Component added - player will be able to purchase and equip upgrades for the Vindicator ADU.

Pre-production Pre-production ​​​​​Progress Update - 2/15/2018

  • Additional Sounds
  • Tons of loot, customization, items and goods. 

​​​​​Pre-production Progress Update - 1/15/2018

  • Streaming and Optimizations
  • Audio pass

Pre-production ​​​Progress Update - 12/8/2017

  • Starlight Osenra has been blocked out at first pass but has been cut from the game. 

Pre-production ​​Progress Update - 11/16/2017

  • 4.18 update
  • GDC Demo due in just over a week, 12/1.
  • Corath Game Loop
  • Hacking Sublevel

Pre-production ​​​​​​Progress Update - 10/8/2017

  • Corath Test Map
  • Hub Revised
  • Customization Screen 3D model

Pre-production ​​​​​​Progress Update - 9/8/2017

  • Cleanup
  • Builds and bug fixing.

Pre-production ​​​​​​Progress Update - 8/8/2017

  • Additional Gun models, weapons
  • Cleanup 

Pre-production ​​​​​​Progress Update - 7/8/2017

  • Vacation!
  • Boss Apostle Arkain Arena First Pass
  • Bunker/Leyote Loot (Leviathans)

Pre-production ​​​​​Progress Update - 6/8/2017

  • Null Grid Node (NGN) Turret
  • Friendly Manakin Tier 3 'ATOL'
  • Core Keeper, NPC Aliv, also Playable Core Keeper Class
  • Equipment and Armor added

Pre-production ​​​​Progress Update - 5/8/2017

  • Boss to Forge Cave
  • Cleanup
  • Corsair
  • Fireborn Playable
  • Drop Cover
  • Container Cannon
  • Overhauler

Pre-production ​​​Progress Update - 4/8/2017

  • Bunker Hatch
  • Crane, Crane Hatch
  • Weapons
  • DRX Drone attack

Pre-production ​​​Progress Update - 3/8/2017

  • Enemy tuning
  • Cleanup
  • Mauler Pilotable
  • Frigate
  • Relay Loading and Battery 
  • ADU-Vindicator
  • Synthframe enemy
  • Stun/Dash Anims and Skill setup

Pre-production ​​​Progress Update - 2/8/2017

  • 4.15.1 Update
  • Collision settings on projectiles
  • Cave Interior and Forge Demo 

Pre-production ​​Progress Update - 1/8/2017

  • GORE Suspension, Weapons, Driveable
  • Scrybe 
  • Grid BP

Pre-production ​​​Progress Update - 12/18/2016

  • Sunfury High-Striker Enemy
  • Erebus 
  • Trawler Shields and Drone Spawner
  • Virtuous
  • Testing VR Hand Settings

Pre-production ​​Progress Update - 11/8/2016

  • GORE Model
  • Sons Buildings
  • Enemy Drones (Combine) De-rez on Death.
  • AMA - Armored Manakin Assault

​Pre-production Progress Update - 10/8/2016

  • Mauler Interior
  • Flying/Pilotable Strikeship
  • Sidewinder
  • Testing FPS Camera

Pre-production ​Progress Update - 9/8/2016

Vertical Slice for San Diego Demo is 9/29.
  • Gear slots are all active, Shields and Health are working. (Scroll, Char Ingot work in progress).
  • All models are now rigged.
  • Main character has the start of her skills.
  • Enemies are working, can be damaged.
  • Test maps for character, AI, and movement set up.
  • Unique armors with stat boosts wip.
  • Building BP's
    • Still need to make a test Sequence with Havok
    • Get ADU anim-set and behavior completed for spawn, shoot, melee.

Pre-production ​Progress Update - 4/19/2016

  • Forward Progress. April has been extremely productive.
  • Ardor, DRX, ADU, MK and others are textured and in-game.
  • First Pass connecting/Loading all of the crit path areas is DONE.
  • New Animators are coming.
  • First Pass layout for the VAULT is DONE.
  • MUSIC Added to all levels.
  • Concepts for Leviathans first-pass.
  • Added blockout scale for the Defrag Driver.
  • Basic Shoot and Lance Weapon.

Pre-production Progress Update - 3/9/2016

  • Devkits arrived last night.
  • Mission Briefs have begun.
  • DRX walkcycle completed today.

Pre-production ​Progress Update - 3/2/2016

  • Perforce up and running.
  • Publisher Documentation Completed.
  • Financials Completed.

Pre-production Progress Update - 2/20/2016

  • First Class, Honor Guard in-game, textured and functioning with the Item System.
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